
Obsidian's mistake I feel was using merely an improved engine of the first game.Īnother flaw of the KOTOR franchise I feel is that each location has its main priorities in creating a unique location, different from anything else in the SW Universe. The locations in KOTOR 2 were certainly uninspiring as you say, Nar Shaada with a population of 6 peopple anyone? An almost exact replica of Dantooine? This represents probably the main fallability of KOTOR 2 excluding the missing content. The flaws that KOTOR 2 gained from its predecessor would probably have not allowed the game to gain the improvement that BG 2 recieved had it been given the full developement plan, but it would have still been improved. KOTOR II was a poor advance from the original.Ĭompare the triumphant advance from BG to BGII- and this was at a fundamental level.īut the overall picture of KOTOR made these flaws less of a hindrance. I don't think any amount of more stuff like that would have obscured these issues. It still wouldn't have solved core problems KOTOR II had- unbalanced combat, repetitious plot, poor backgrounds, uninspired locations etc. sorry, but everything Traya posted is just fluff. Lots more things that were central to the plot were discarded.Įrr. That's only the tip of the iceberg anyway. More inclusion of the locked navicomputer scene. More cutscenes and deliberating on wha the exile does after traya's defeat. Possible Handmaiden - Kreia relationship. You had to destroy them.Įxtra lines for all of the party members. Kreia tells them all about their respective failings.

Also, it showed that Kreia was not beyond redemption.Įxtra lines for the Jedi Masters before Kreia kills them. It explained a lot about katarr, with Atris possibly having betrayed the Jedi at Katarr. Not only that, it adds further to the romance options, like Atton dying or whether or not you love Visas or the Handmaiden.Ītris as Darth Traya.

It shows how Malachor V can corrupt people so quickly.


It also provided some extra information on Revan too, and his motives. Like the presence of the HK-51 in the mining base. The Droid factory, which not only provided an extra three hours of gameplay but explained many things. They provided information on your force bond and possibly why you don't die when you kill Kreia on Malachor V.įurther exploration of the Sion-Nihilus relationship. What so these were not central to the plot?:
